Dear
Dear is a narrative game where you play as a new recruit in a big service company helping people with their personal issues while stealing their data. Your choices will influence the fate of the company and society as a whole while you write letters to please your clients exploiting the information you've got from their stolen data.
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Here is an article on Gamasutra by our project lead and vision owner Lila Grimaldi, giving an overview of the project and it’s production.
You can also download our build here.

Roles & Tasks
Gameplay Programmer: as a game programmer, I've worked on the core loop system with the management of the words (how to pick them up, to choose them, to use them, ...). I was also in charge of the progression system in which you keep your already choosen words but also informations you've got by writting your previous letters.
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Tools Programmer: I've created a tool to incorporate easely all of the texte and lexical field by writting them on some csv files where we can provide the necessary informations needed (value of the words, how paragraphs will be received by each person, ...)