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Pasta Madre

In Pasta Madre, you embody Graziella, a fierce and talented recluta of the Del Campo gang: an all female criminal organization led by Donatella Del Campo.

In Montebello, the greatness of a gang is measured by the amount of Pastas one possesses.

They are everything, from food to religion and ammunition.

For generations, the Del Campo have been holding on to the Pasta Madre, a mysteriously powerful Farfalle artefact.

One day, Dona decides to sign a treaty to unite her gang with her once mortal ennemies the Rizzos, to expand her empire.

But as she invites them into her palazzo, her gang members all resign.

Graziella decides to steal the all powerful Pasta Madre and uses it to get her revenge on her former boss and takes down her new goons.

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You can download our build here.

PastaMadre: Texte
PastaMadre: Réalisations
PastaMadre: Réalisations
PastaMadre: Réalisations

Roles & Tasks

AI Programmer: I've built the 2 AI of our game entirely (movements, behaviors, mechanics, ...) with the help of the Blackboard and the Behaviour Tree of Unreal Engine. I've also worked on all features linked to them like the spawner and the doors, the physics for their ragdoll, the pool system, and also on their Animation Blueprint in collaboration with a teammate.

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Gameplay Programmer: with the other programmer on the project, we worked together on the Gameplay mechanics that were not part of the AI or the 3C. As so, I've made the shooting system for all type of munitions, the highlight of the AI, the global architecture of the game (with the Game State and Game Manager), the Pasta Madre and more ...

PastaMadre: Texte
PastaMadre: Réalisations

Contact Me

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Feel free to send me a message here: juliencrepin@yahoo.fr, I'll try to respond as quick as I can! I'm also on this social media thing, if you need me there:

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Julien CREPIN © 2024 - Portfolio.

Created with Wix.com

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